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Submission to DAE Game Projects 2023
Olympunch
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Devlog
Olympunch: The Final Devlog!
May 29, 2023
by
moresunnyday
1
#Olympunch, #Updates
Hello and Καλήν ἡμέραν ("kalín iméran") to the FINAL devlog for Olympunch! This week is extra special as it marks not only the completion of the game, but also our time together as a tea...
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Olympunch: Week 10
May 23, 2023
by
Blupser
#Olympunch, #Updates
Χαῖρε καὶ ὦ φίλε (Chaire kai ō phile) to another update of our game, Olympunch! Particles This week, our team focused... A LOT on making particles and giving the game that final seaso...
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Olympunch: Week 09
May 16, 2023
by
moresunnyday
#Olympunch, #Updates
Hello and Καλήν ἡμέραν ("kalín iméran") to this week's devlog for Olympunch! This past week has been incredibly hectic for programmers and artists alike, but we're happy to present our p...
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Olympunch: Week 08
May 09, 2023
by
RafiOsmanu
#Olympunch, #Updates
Olympunch: Week 08 καλή μέρα (“kalí méra”) or good day! Welcome back to yet another update on the progress of Olympunch! Sound Effects This week we finally had time to start looking for...
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Olympunch: Week 07
May 02, 2023
by
Blupser
Μέγα χαίρετε (“mega khairete”) and welcome to this week’s devlog for Olympunch! We have some great art and tech updates to fill you in about, so let's get started! The Mountain and th...
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Olympunch: Week 06
April 25, 2023
by
moresunnyday
Olympunch: Week 06 Hello! – or rather, “Χαίρετε” (“khairete”) everyone! That’s Ancient Greek for hello 😉 This week we have quite a lot to report and to show, primarily developmen...
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Olympunch: Week 05
April 18, 2023
by
moresunnyday
Olympunch: Week 05 Hello all and welcome to a recap of Week 05 developments! Let's start it off with an overview of the controller functions: Tileable Trim Sheet We made a tileable Trim sheet to quick...
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Olympunch: Week 04
March 28, 2023
by
SirSmitz
Hello and Welcome to this weeks Dev Log! Today we want to showcase some new stuff we have been working on throughout the week! Preliminary Environment Firstly, our artists created a preliminary enviro...
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Olympunch Updates
March 21, 2023
by
RafiOsmanu
#mechanic, #environment, #punch, #swing
Updates week of 20/03 Shared Camera + Local Multiplayer Implementation of a camera that folows all active players in the scene. Zooms in and out based on the distance of the players, takes average pos...
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Trim Sheets
March 14, 2023
by
SirSmitz
In this devlog entry, I want to conclude my prototyping regarding trim sheets and the researched workflow: The base model for the trim texture, and with it the trim layout, came from Maya. I had to sp...
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Punch Mechanic
March 14, 2023
by
RafiOsmanu
#mechanic, #punch, #knockback
Player can now punch objects and other players. It it still physics based, something we might change to create less chaos. We did not use animation for the punch, it is adds a world offset in the arro...
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Project Name Change
March 11, 2023
by
moresunnyday
Name has been changed from Punch Party to Olympunch to match the chosen theme of the game!...
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Pre-Development Research
March 11, 2023
by
moresunnyday
Research and development Research Question Is Unreal Engine the best engine for this project? Research Conclusion Considering all of the above, we have decided to use the Unreal engine as it aligns be...
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Swing Mechanic Prototype
March 09, 2023
by
RafiOsmanu
Trying out physics to create a swing with added velocity when released...
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